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Old Sep 13, 2005, 01:45 PM // 13:45   #41
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Ivor's Staff

Quick recovery from Dazed
20% Recharge (smiting)
Armour +5
Enchantments 20% longer

It's one of the green monk items not listed on the Wiki, not being a smiter myself is it any good? I suppose not being 20/20 counts against it...
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Old Sep 13, 2005, 02:08 PM // 14:08   #42
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Why do I use the yakslapper because there are no other good monk protection staffs.
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Old Sep 13, 2005, 02:59 PM // 14:59   #43
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Quote:
Originally Posted by Arturo02
The recharges aren't stackable I thought.
Each recharge mod gets calculated independantly. SO if you have two 20% recharge mods you have a 20% chance of the first one going off and a 20% chance of the second one going off. And they are capable of triggering together.

They do not give you a blanket 40% chance to get fast recharge.
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Old Sep 13, 2005, 03:39 PM // 15:39   #44
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Quote:
Originally Posted by Mysterial
Not necessarily. Offhands can have both 20% skill recharge and 20% faster cast speed when bound to an attribute so it isn't necessarily unbalanced if it only has global skill recharge, but at 20%.
But it doesn't have just the global 20% recharge (although even if this was the only stat, it would still be breaking the 10% max universal recharge standard), it also has the +Illusion Magic (20% chance) that would otherwise occupy the +20% fast cast slot.

It's a bug IMO. And only a matter of fact before it gets...fixed.

Personally I am a fan of staves, although there are a few green wands that seem to have more mods than should be allowed. Just a few that I have found:

Rago's Flame Wand

Galigord's Rod

Gorrel's Cane

Vokur's Cane

Garbok's Cane

Morgriff's Scepter

Wroth's Holy Rod

Gardock's Holy Rod

Brohn's Holy Rod

Personally I have not seen any in-game wands that have both a recharge modifier and a fast cast modifier (wether tied to an attribute or not). I was under the impression that having both stats was a characteristic shared only by staves and foci. Even the pvp wands don't have such a feature, and those are supposed to be maxed out.

On topic: I personally don't like many of the green staves, but I use a Yakslapper because it is the only Monk Staff (with decent mods/upgrades) that looks like this:



The collector staves are just hideous IMO.

Last edited by Narcissus; Sep 13, 2005 at 04:16 PM // 16:16.. Reason: More info
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Old Sep 13, 2005, 03:47 PM // 15:47   #45
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Quote:
Originally Posted by Savio
Mysterial: I'm guessing Mimi is referring to the +15 energy/-1 regen wands and offhands. Both combined, they give +30 energy but -2 energy regen, which isn't worth it IMO.
On the contrary, that +30 energy can be a lifesaver at times. Definitely not good to equip all the time, but I usually keep one weapon set with +15/-1, and one weapon set with +30/-2. Then if we're at a critical point in the battle and I'm out of energy, I can kick in a little more last second energy which can be a real lifesaver (esp if I am the monk!), then merely swap it back out when I'm done casting.

Also, this helps against energy denial because they can't take energy you don't have. So that extra 30 energy in reserve is untouchable unless they happen to drain you while you have the weapons switched in.
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Old Sep 13, 2005, 03:49 PM // 15:49   #46
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yeh be here soon.. although i like the offhands, just have to wait and see
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Old Sep 13, 2005, 03:53 PM // 15:53   #47
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the green caster wands can be better than the regular

let's take the example of Rago's flame wand

Fire dmg : 11-22 (req9)
improves skill recharge using fire magic skills (20%)
improves casting speed (10%)

taking you use it in combination with the collectors fire artifact (20% in both recharge and casting speed), you'll have :

36% chance for faster recharge on fire skills
28% chance for faster casting speed on fire skills
10% chance for faster casting speed on other skills

notice that the 2 20% boni don't stack completely (sometimes they both trigger, which still counts as just 1 chance), same with the 10%/20%

that's still better than the 36%/20% combo you can get with the regular wand/artifact combo, yes, it's "only" 8% but why not go for the extra 8% ???
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Old Sep 13, 2005, 04:20 PM // 16:20   #48
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Rotten, My point exactly (see above post).

Check out Vokur's Cane, it's a 20/20 wand allowing 36%/36% recharge/fast cast with the corresponding foci.

Last edited by Narcissus; Sep 13, 2005 at 04:36 PM // 16:36..
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Old Sep 13, 2005, 10:33 PM // 22:33   #49
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Quote:
Originally Posted by Chronic Fatigue
I'm currently loving my Ragos Flame Staff.

20% Recharge
20% Fast Casting
Energy +5
Enchantments 20% longer

Yes the collector has 20/20 on it, but I have not found a +5 insightful head or a 20% enchantment, so those would have cost me an extra 15-60k each (depending on who sells based on Pre S/F prices).
Just curious, what was the graphic on the flame staff?
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Old Sep 13, 2005, 10:55 PM // 22:55   #50
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Quote:
Originally Posted by Narcissus
Just curious, what was the graphic on the flame staff?
It looks like the Mesmer staff that's dropped by Mursaat - the wooden stick that branches at the tip.

Peace,
-CxE
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Old Sep 14, 2005, 04:20 AM // 04:20   #51
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i got a water staff green item ...
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Old Sep 14, 2005, 04:30 AM // 04:30   #52
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A cane with mods like gorrel's cane is possible, just not probable. Someone from iQ was selling a similar smiting rod to gorrel's cane. Think he got an ungodly amount of money for it too.
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Old Sep 14, 2005, 05:44 AM // 05:44   #53
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I didn't get an ungodly amount of money for it - I just asked for that much to get the vultures to shut the hell up instead of spamming me with '5k'. The wand was ultimately sold for a perfectly reasonable amount of money to a serious collector.

Casters want greens for much the same reason everyone wants green items - they're green! Duh! Isn't it obvious?

All joking aside, caster greens are perhaps the most useful. Collector and PvP wands only come with two modifiers - rares can potentially have two, and given A.net's "caster items are utter crap" algorithms (wow, a divine favor focus with 16% faster cast speed when using death magic spells and +6 armor versus plants! AWESOME!), getting a wand, focus, or staff that isn't complete ass is virtually impossible for most players. Green items are the first opportunity for most players to acquire a wand with two modifiers, which is reflected in the price. The green foci are comparable to most collector foci, so those really aren't anything special.

There are also several staves that are unavailable from collectors - any good Monk staff being the obvious case, but an Inspiration staff as well. The Inspiration staff is a solid item for any Inspiration Mesmer (not that there are many of those, in fairness), and the Monk staves, despite being far weaker than the PvP versions, are still significantly better than what's available to most players.

But, really, a lot of the current craze is simply people going wild for green items - people want to be unique and have uber lewt, and being one of the first to have the right greens for your class fits that perfectly. Just look at what people are paying for even weak green swords, axes, or the fire staff - like fissure armor, looks count for a ton in this game and the market reflects that.

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Old Sep 14, 2005, 06:25 AM // 06:25   #54
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Well you talk about the collectors staves that have 20/20 to an attribute. Now those are great if 90% of your skills are for that attribute, but if you get a 10% one, it's for ALL your attributes. So if you use half and half, it's better, unless the only spells that have a long duration to cast are for a certain attribute. Then of course, you would be better off with a collector's 20/20 staff.
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Old Sep 14, 2005, 07:08 AM // 07:08   #55
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The green wand + collector icon is the only decent caster combo I have found. Sure, you can find that "godly" rare if you spend a fortune in both time and gold. But, with a few hours OR the right amount of gold, you can have a combo that is right useful. No more +6 armor vs plants crap.
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Old Sep 14, 2005, 08:36 AM // 08:36   #56
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Two days ago I found the following (gold) mesmer cane (in the Shiverpeak Chest @ Tasca's Demise):
Cane
11-22dmg, req. 10 domination
Improves Skill Recharge (Chance: 9%)
Energy +4 (while Health is above 50%)

And a week ago I happened to find:
The Rockmolder
Energy +12, req. 9 illusion
Illusion magic +1 (20% chance while using skills)
Improves Skill Recharge (Chance: 20%)

Now, guess what: I happen to like playing a Me/N with fragility and virulence in PvP. These items are an almost perfect combo for this build.

(And I can think of a lot of other builds which can use these items.)

Last edited by CoRrRan; Sep 14, 2005 at 08:38 AM // 08:38..
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Old Sep 14, 2005, 09:54 AM // 09:54   #57
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Does the skill recharge stack? If so, I never knew that.
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Old Sep 14, 2005, 10:28 AM // 10:28   #58
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I would imagine it does, atleast in that sense. I mean, with just the cane it's only a 9% chance. Now either the 20% chance overrides it, or its a 29% chance now.

As far as me personally, I looked over the green casting items, especially the ones for me as a Mesmer Aero, and really only the Willcrusher is anything I actually want. The Air Staff Green is ok, but nothing special. And I dont use Wand/Items, but the Rockmolder is actually the first one I've seen that I might contemplate.
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Old Sep 14, 2005, 10:39 AM // 10:39   #59
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I'm not really sure if they stack actually. I wonder if anyone has ever done a test on this. (In the good ol' days with the Invinci-Monk and the Protection Bond with 17 in Protection Prayers, using the +1 (20%) Protective Icon, I had a lot of trouble believing that the 20% actually was 20%. It seemed a lot less to me. This would seriously hamper any tests if you'd want to test whether the 9% and the 20% stack.)

[strike]Does anyone know of a thread where someone posted results regarding this stacking?[/strike]
Found a thread with someone testing this: Ensign in "Does "Improve Skill Recharge" stack?"

Last edited by CoRrRan; Sep 14, 2005 at 10:45 AM // 10:45.. Reason: Found a thread with someone testing this.
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